![]() Be careful not to waste your passive! At level 20, it gives an extra 100 ability power, which can make or break teamfights.Divine Ruin can be swapped out for another penetration item if the enemy team doesn't have healing. While you won't have as much initial damage as you would the Arena build, Bancroft's Talon will give you sustain and survivability, which is just as effective. In Conquest, this build will let you heal through much of your trades in the laning phase and will help keep you alive towards the end of the game. If anyone steps forward, try to impede them with Sigil Mastery's fear or slow, as this can be combined with your teammates' abilities to either quickly kill someone or start a fight in your favor. She works very well in the middle of her team not so far back she's out of range of her abilities, but also not so close she can be targeted. Dragonflight and Shroud of Wildfire are great at knocking away enemies and chasing them down, respectively, before finishing anyone still too close with Sigil Mastery or Consuming Power. Each Symbol will give you ability power, which doubles if you have all five. Morgan Le Fay's kit revolves around marking enemies with her abilities, and then absorbing them with Consuming Power. Because Smite is updated very often, these numbers may differ from the ones depicted in-game.
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